CREATING A SOUND WORLD

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#wecando TOPCASES

Quality and Aesthetic Experience

Audio Quality vs. Video Quality

Here I want to show you a discussion about a audio quality and a video quality.
Of course we do not have to choose an image or a sound, but here is an example of how we accept more than terrible image than a terrible sound. A degraded image can be used creatively (like the Steven Soderbergh’s movie ” Traffic 2000″), but bad sound you miss the whole story.

 

The most importantly, it is a place which we can manipulate to produce a set of sounds or the sound that you edit and create  which range from banal to exciting to frightening to weird to comforting to ugly to beautiful, unreal to real.

The place can therefore become a character, and have its own voice, with a  range of “emotions”  and “moods.”   And the sounds of the mill can resonate with a wide  variety of elements elsewhere in the story (Randy Thom)

See in Star Wars and Wall-e and both made by Ben Burtt. A new world was created with machines and robots.

These robots and machines show us the future, but unlike a futuristic universe, it is old, used and rusty , such as doors creaking and broken spaceships. So you got the feeling that this world does exist for a long time. All these sound  and noises makes us believe that exist.

I’ll show you in this video some examples

Listen in Wall-E movie,  an “old modernity” with creaking of an old robot. Here you see how create the notion of time with the sound.

In Star Wars we can hear to some  and defect created to make the characters and the actions believable.

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Here’s an example of how to create sensations and feeling with sound design

 

Here’s an example of how to create sensations and feeling with sound design

Sound effects can make a scene scary and interesting

We hear our character, If there are no moments in which our character is allowed to hear the world around him, then the audience is deprived of one important dimension of his life.

I’ll show you how to go inside our character and create feelings and sensations with sound.

The film In the Quebrada director Fernando Andrade Grostein, is based on true stories.

Let’s do an experiment, put your hand to your ear and press lightly. This is what we did with the sound! We created sounds for the character sensations, confusion and memory flashes.

To tell the film story we create connections between  characters, places, objects, experiences we tried to invent a world which is complex and many layered, that you can not understand what is real world , and what is emotional feelings inside character

See in this video how we did it
Let’s see in 3 parts. The first I will call scene effects where sound, ambiences, foley and effects were created to give us a natural environment (everything was recreated in post production, nothing in this scene was captured on the film set unless the dialogue).

The second what I will call effect “larger than life” which are the effects of impact, shots, and more.

And the third part sound is to create sensations and feelings. Here we use some “synths”, a distorted one and a “Moog” like a heartbeat. To give us a bad feeling we used more the pitch variations with the Eventide microshift.

The sounds of the thunders and rain we used a flanger creating a “comb filter”  making the sound up and down in volume,

We use modulation effects like “dimension 3D” to emphasize the stereo image. and the “chorus ensemble” helped cut the high frequencies creating even more the feeling of “closed ear” and we can not identify what is real or feeling of the character

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